http://www.sensel.com/ demonstration on potential use http://www.theverge.com/2015/8/25/9201149/sensel-morph-pressure-sensitive-trackpad-kickstarter very gimmicky and rough at the moment but i see bright future
Hello every one , here my last art work! She's like Elise Starseeker(Hearthstone) , white skin version I started this project as pts concept & sketch in Zbrush and then i created a high poly version. Retopo with Maya Texturing with SP & PTS , Render with Marmoset Toolbag. It would be a honor to be critiqued by other artist…
I finished following the dragon skull tutorial I was watching. I learned a lot from it and hope I can keep improving going forward. I have been more focused on sculpting lately and need to get back into more traditional modeling and finish the environment course I was going through.
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hey everyone, I just wanted to see congrats to everyone that finished the contest! This was a lot of fun. I hope you all enjoyed the time spent. It was great to see how creative everyone could be! The next step is the judging. That will take place this week. The winners will be announced on Dec 21st! So stay tuned. We will…
I would suggest applying a skin-colored material to the current model, and put it in the renderer of choice. Before texturing. To see how it actually performs. This should be done periodically during sculpting, not at the end.
TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. It's still in the block out stage but all feedback is welcome! The scene is based in an…
Yep :) Before I would have to hand tweak my specular, env maps, put a falloff and all kinds of hack stuff just to get a simple puddle of water... A lot of stuff is done for you now it is just inputting stuff as said. After a while you do not need the charts I only uses the charts when I am tightly trying to debug my level.…