@Goeddy Yeah the predominantly flat normal map is definitely a major contribution factor to the issue, its just a shame that DDO doesn't attempt to use other data to create a better informed curvature map. I'm also not entire convinced yet that this isn't a problem, but i'll admit that its sometimes hard to visualise what…
Hello, I'm trying to bake converted xGen Hair to Geometry Eyebrows/ Eyelashes, into a Normal Map and Alpha Mask on Marmoset Toolbag 4 for better hair accuracy. But the problem is that nothing gets baked. I've manipulated the cage several times but the normals appear blank on Marmoset, the result is there below. I've also…
[ame=" https://www.youtube.com/watch?v=5WTUX0Qcb8Q"]Orcs Must Die! - Gauntlet - YouTube[/ame] I just finished this animation, as a promotion for the upcoming video game that I worked on, Orcs Must Die! I did this in my spare time over the course of about four months. You can view the whole blog post here:…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hey everyone! Just an update here.... WE ARE FUNDED!!! The next extra push that we are challenging our fans with is to help us raise extra money for a booth at Comic Con this year!!! We are already totally overwhelmed with our success, and this would just be the icing on the cake. Thank you all for your awesome support,…
seriously, people should team up to and make a game company with a more entrepreneurial mindset and not merely with the passion and desire to make gaems. like, make a company and then makes some casual games and then sell the shit company in 1,3 or 5 years or something. i guess, try and be a part of the core team and not…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
So I was about to start brushing wood stain on our fence and I noticed...there's no strong contrasty shadows and highlights on the wood panels. These pics were taken noontime, facing south but in the shade and the sun was about 75-80 degrees above (we're closer to the north pole than the equator). Only used an iphone. No…
Nice! 2 comments though. Maya LT has no poly limit for game artists, and that is a huge deal to me. I know, I have complained loudly about this before... just sad to see the 100K limit is still there, because I feel it is behind the times, especially with Modo now exporting instances and replicators to FBX and Unity and…