I sometimes get errors like that, and I usually delete the contents of the SwarmCache folder in the UDK/binaries (I think) or delete the cache in the swarm coordinator window. That usually helped me.
Usually when it comes to anime style, the face is very flat. Not flat flat, but round flat ;P And the only thing protruding is the nose, usually in diamond shape with shorter bottom end.
No easy fix really. I usually just try not over extend them. If you create the rig with stretchy limbs, usually you don't notice the snapping as much, but it still happens.
Sometimes I explode the model because it's reasonably quick to do but I usually only use the most basic of cages possible. Usually I spend <1 minute on a cage.
I run mine at native res, I use the 150% upscaling and remove upscaling on those apps it hinders menu stuff etc.. sketchbook pro and guildwars 2 for example.
Particle effects, usually simple flat textures on quad polygons, drawn always facing the camera, usually with an additive material so that they "glow" when sorted on top of each other.
Yeah, that's what UE4 seems to use by default, no idea why they opted to waste the green channel on a (usually) 1 bit mask. (I build my unity shaders to use ARM, usually)
Prob solved! Turns out I was baking with my usual Y- swizzle cord in Xnormal I wasn't aware they all had to be + I usually bake tangent space maps. Thanks
Model the wood grain? What the heck? usually the wood on weapons are usually polished and varnish. Why would you need to model the wood grain? O_o or am I totally wrong here?