I'm having trouble locating the up vector in UDK I want to use it to mask two materials. Is it named something weird, was it removed, and does it output something I can feed a linear interpolate node? Thanks
Anyone know if there is a way to adjust where the terminator happens on a shader, I'd like to push it backwards from it's default so it is a smooth linear transition rather than having a realistic tight curve.
I think you would have to remap the gradient to fit the size of the pin (like with a level). Probably easiest and most visual option would be to project a gradient (or other shape): Some other options: 3D Distance, a bit fiddly to set up the origin 3D Linear Gradient sampling the colors of position map for start and end If…
making some progress on our volumetric fog. very very early right now, but fully transformable, with variable density, colour, and density types (linear/exponential/constant).
Like everyone else has said :P: beautiful design! I can't thank you enough for the linear workflow/ gamma correction tutorial. Looking forward to the rest!
Looks nice, but to linear. The Fence is to straight. Same the Grass and the Flowers. The whole scene is to perfect. Maybe varied it will look much better! :) But maybe your reference looks likes this!
soo here is a wall jump i've been working on, things are still linear expecept the bush i threw on spline. no curve touching yet. http://vimeo.com/15144863