Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…
Just throwing this out there... Shuffle things around a bit and compact it a hair, this also mimics the caddies a bit by placing the options and buttons in roughly the same configuration. Might seem a bit more familiar to some people? I'm not sure how many options are in smoothing, but you might be able to do that with a…
A bit of progress on the hallway, I've got some fans moving and blowing some particles about, It seems that the lighting makes the floor fog less dense around the fans , which is pretty cool. I've also tweaked the saturation a bit. (see original post) *Watch in youtube 720p to actually be able to see the particles.…
Is there a specific reason that you are using Matinee to record your video? As you have a lot more freedom with engine settings by launching and recording the game/level straight from Windows Command Prompt. Open up the Command Prompt by pressing your Windows Key and typing "cmd". Hit enter. Then type something along the…
When I bring in the surfaces, most of the time they don't line up EXACTLY. I have no clue why a lot of them come in this way. So I get my surfaces correct in Maya, sometimes I rebuild sections/details that need it. Then I bring the files into Lightwave for fine-tuning and rendering. When I get into LW the files are…
After reading all the furor, and seeing before and after shots of the "fix", I decided to skip it and stick to the standard release. I've played through the game before on console, and this is maybe a sort of crazy notion, but super-crisp high-res graphics just wouldn't seem to fit the mood of the game. It strikes me as…
Yea its already been posted about here: http://polycount.com/discussion/72805/blender-mega-thread/p101 http://polycount.com/discussion/163585/discover-a-tool-to-generate-a-game-asset-in-one-click-free
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…
It was 72F on Saturday...now its 12F...it snowed and then melted and then froze...now everything is frozen! Everyone here is shut in, we don't mess around with snow here in Texas, it scares us.