Hi, thought I'd post on here seeing as I've just modelled some hand like this :) 1. There is only an extremely faint if visible at certain angles at all 'y' shape on the palm. Yours is too deep, and not smoothed enough 2. Your wrist is looks fine from the front view, however on the side view it looks way too slim -…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Thanks for the help man! Noticed RC.exe is cancelled when i try to export from photoshop aswell. - Dae is not read only. - The entire structure is read only but I can't change it, it reverts to read only. Apparently folders are like that now? Win8 - Same error - Same PK )Cqï³5f ) Testcube.daeíZ[oÚH~Ôÿ0ò>î/@…
Yeah - guys, sick work!!! Love it - that gnarly earthy / wooden encampment looking place around the 0:52 mark - that tower around 1:08 reminds me of kingdom hearts... love that too! Glorious skybox at 1:17!! And love the view from 1:23 !! :poly142:
person 1: I was born and spent the first part of my life in Texas. person 2: That's funny, you don't have the accent. person 1: I don't wanna talk like those assholes. Person 2: My mother was from Texas! person 1: I meant those other assholes
Sorry for spamming a bit but I have been doing a minimum of 1 a day because I literally didnt do any art, not even 1 minute for the last 7 months. Same basemesh for all of these. From now on I will only post the decent ones :) ~ Edit!: 1 more :)
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
I'm not sure if raising 1-2 budgets would actually help that much. Here are some of my suggestions: 1. I think valve should just even out all of the budgets or at least have a starting point for them. For example having the mount/summons lod0 start from ~2000 Tris and 512x512 texture size. I mean I doubt that anything will…
I'd probably break it up like so, assuming 1 work week is five 6-hour days (30 hours work), and assuming I had good concept art / image reference / model sheets already assembled to work from: Highpoly: 1 work week Lowpoly/UV/Bake Normals & AO: 1 work week Texturing: 1 work week I say these times because of the following -…
The work itself is looking like it's off to a great start, but I think you might be able to use your UV space a little bit better. It looks like you probably kept everything at the same 1-1 UV size vs actual size which makes sense in real-life (and I've been guilty of doing this) but I've been finding it better to bump up…