I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
the way i do is: i created an autoexec.cfg file in my cfg folder inside i have alias "ssMode" "fullui"alias "fullui" "sv_cheats 1; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1;…
Well, I've been struggling alot with my weight again. Im the worst at staying with it. I think my only "saving grace" is that since my dad was recently diagnosed with diabetes, my mom has been cooking healthy at home. But I still managed to get myself up to 295. my all time heaviest. fack. Anyways, I made a thread about…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
Not really no. Because they perform culling which determines what can be seen, so you have to balance batching and individually drawing each object. Like I said for a whole house it doesnt make sense, you will never see all of it. You are only batching static objects as well. So in an FPS online, you never usually see all…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
I wanted to look into using struct, since I still have a global and two I wanted to remove, but haven't got around it yet. Here is an example script of what I'm trying to do. The problem I have right now is that the two first objects will be placed correctly in relation to each another, but the ones afterwards don't (the…