After a little work I got things up and running. Turns out Juggernaut has been scaled up 15%. I extracted the files from dota with GCFScape, decompiled them with Cannonfodder's StudioCompiler and then I used an old maya script for .SMD import. The SMD importer was outdated though (using maya 2015) so I had to remove a few…
yep..selected all the faces, set them to SM group 1, and exported with cannonfodder exporter I dont have max file as I did rly save it, but I might send u .smd?
nice, dv8ix. Real constructive. cannonfodder: The volumetric light isn't really a must, but it can help. Mainly you just want to make sure that you're giving the player a sense of what to focus on, and lighting is just one way of doing that. The paintover simply darkened the areas that weren't that important overall, and…
Lately its been "volvo cannondale", for a jersey I want for when I'm out road biking to match some arm warmers I have. Also some original game boy games here and there.
Hey, I've been gone for a very long time without internet and borked by school. Howdy! Time for an update. I think it's time I work on getting kim into HL2. I've made quite a few changes: -Fixed her face up to look more like her -Made her pants a bit more practical -Fixed some major proportions on her body -Improved the…
i've had experience with the sdk, im not sure what you're talking about though. lightwave isnt even supported. if you're talkin about assign materials to sub-objects, it works fine. If you're talking about skinning (bones) cannonfodders max exporter supports physique and skin (and some 3rd party plugin also) but i have no…
[ QUOTE ] yes sef.. giant metal hands are the instant way to make your model original. [/ QUOTE ] hey I was just saying its like steam powered and dosent do anything, I dunno strap a giant cannonball on his chest that works with that system, I was just suggesting something that works with the steamy thing on his back was…
i'd lose the dent in the shoulder guard, or at least make it look more like real damage, at the moment it looks much too man made. or he got shot with a cannonball
Cannonfodder released some nice smd exporting tools for 3D Studio Max. http://www.chaosincarnate.net/cannonfodder/cftools.htm And as for learning how to get the models in, I spent a lot of time going through trial and error to get stuff working. HL2world has a wikipedia setup and I've posted a few things on getting props…
Thanks Cannonbreed :) I'm assuming you mean in the run cycle right? I haven't touched the tail in the attack blocking much yet. Anyhoo, I managed to squeeze another hour in tonight after work. I've started adding some breakdown poses for the first part of the attack. Going for a super stretchy look on the staff to try and…