I don't really see any major flaws standing out. The face looks kind of strange to me. I think that it's because of the way the teeth stick out and the way the jaw is structured. It doesn't really seem to fit with the rest of the face. The second thing that I noticed is that there are interesting overall forms (the way…
18 hours of rifle modeling plus another 6-8 getting it to import correctly into mudbox. any tips on good details to add? I am stuck thinking of random scratches and dents...and wondering what will/wont show up well in the normal map ---- I feel like I spent too much time iterating from Maya to Mudbox to diagnose problems…
Its a blend between the two, as an artist its important to be creative always having ideas and solutions to problems, but much of it is low level such as "I wanted this belt to be like this" etc.... Just always remember in a professorial environment you will be working under art direction and towards team goals, its…
It was released on the 360 and PC, as well as the PS2. So the point stands; CD seem to make for the lowest spec and then port up, rather than what everybody else do, which is port down. Finding shots of Underworld is a bit tricky, as hardly any shots exist online of the gameplay for some odd reason. But the character…
Some thoughts. The ground plane makes it looks unfinished. Make a round model base with the grass on it, so the scene looks like some kind of object, and not a perfectly square patch of land floating in the blue void. The normal maps you used look horrible. The trailer reads like marshmallow, and the ground looks like…
Your boss sounds clueless :\ Hopefully he isn't leading a large team or I'd start to worry. If it's a small team, buy one calibrator and pass it around. You only need to run it on a monitor once every six months or so, or with some driver/hardware changes that might knock your colour profiles out. A monitor…
I think plugin development and scripting for character work falls under character technical director/artist, and that's a great skill to have since there aren't many artists I know that can do that. You would gain more insight in that from an artist employed in that role. Here's a link to what that role requires, its…
I was acting as a jr. lead character artist myself and these were the characters I made for the project plus some concept art for some other characters I didn't get to make and were handed to others. "Golf Girl" Was one of the main characters wihch were going to playable and was modelled from a team member's concept art.…
Hi Patrrickafaca, welcome to the forums :) The concept for these paintings are interesting and I think they could be executed really well - there's some promising elements here and there so I'd suggest looking at the lighting and values to improve upon it. For example in the first piece there's a fantastic opportunity for…
I wouldn't underestimate the time and energy needed for a crowdfunding campaign. Sure, a big part of that will go into your project anyway, but you'll basically have to prepare a pitch in a time when you probably should concentrate on university and big parts of your project aren't necessarily ready for presentation yet,…