@emekozben I'll have to try to replicate something similar. I'm trying making a scene with a day and night cycle as well, hopefully it will turn out as nice as this!
Neat ... The idea here is that you only need replicate the viewpoint in the reference, right? That could change how you approach asset creation on some of these things...
They are marmoset renderings, But I don't have a lot of experience in unity, someone with unity skills can replicate this and even make them look better Alex
can someone shed some light as to how the reflective bloodpool in this image is created. the reason i ask this is because i want to replicate the same effect.
Very well done, it near perfectly replicates the style of borderlands. Only gripe is that it doesn't carry some of the humor in it. Everything else was very well done.
In the details panel of the light you're able to change the shape. You can extend the length/radius of a light to replicate the tube lights that are being used there For example: