#1 See a doctor #2 Do all these exercises, once or twice a week. Deadlift and bridge always make my back feel SO good. (with all that use weights, don't worry about moving massive amounts of weight around. Start with none) Deadlift http://youtube.com/watch?v=61nY5Sr-LfM Good Morning http://youtube.com/watch?v=BHxtscXb6MA…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
You'll need more thrusters. Currently it can only go up/forward, but not rotate or brake. Where do people go on board, I see no airlock? There are doors at the bridge, but regular ol' earth doors are sorta useless in space. Those doors might have use if it could enter the atmosphere, but I'm not seeing any landing gear. It…
looking at the drawn map this level doesn't look fun for offense. there's so many bottlenecks and theres only one alternative path after CP3. blue starts out trapped in a house with only 2 bridges to get out from. where the upper bridge leads I still don't know. in official tf2 maps theres always 2 (if not 3) ways to get…
That's a very nice concept right there. I few cents regarding the fridge: By adding the SMEG branding to it you're bringing the scene to a contemporary time period. Judging from the concept it looks as though the scene is set a bit more into the past, with all the gearwork etc. This might be my own opinion but maybe have a…
Btw, even though it actually does me more harm than good Moz, that was an interesting read. I fucking loved this bit: " After the accident, a passenger stated that as she was boarding the airplane through the jet bridge at Hilo, she observed a longitudinal fuselage crack. The crack was in the upper row of rivets along the…
Hello everyone! I'm having an issue in Ue5 where my normal map is displaying incrorrectly. It has a sort of streaky black look to it. I have opened the material (imported from ue5 bridge) and have confirmed it is only the normal map doing this. If I turn off the normal map the issue goes away - but then I have no normals…
Thanks for the advice. I have an image to post, but have a "You may not post attachments" rule applied for some reason. Not sure how to remove that?! The model is a rope and plank bridge for a next gen game - but I have not been given any rules by the client as to poly counts etc. The bridge will however be a main feature…
alright, alright, i suck! Haha. I'll check later to see if i wasn't just sloppy. One thing i've noticed where odd geometry can cause problems is when you bridge edges from two seperate objects, as the bridged geo gets created twice, but i don't think i did that anywhere on the problematic models. I'll open up a few…
For other people looking for something like this. MIAUU helped me out with a great script, that can export and import UVW's to and from FBX and import them to the base object. Making it easy to work with Unfold3D. Though it can only unwrap the base object and not at any place in the stack. Later I also found a separate…