overall its a good portfoilio imo. Few thoughts: 1) "preview" picture for "low-poly" and "level design" could be split into 2-3 sections to show that u have few different samples of content in there. Its like, "oh, so he has not only misile silo but also modular buidings there..." or "he has got not only TF2 level but also…
Finished it yesterday using my ME 1&2 save and what a great game overall, one hell of a trilogy.. BUT IT WAS WAYY TOO SHORT.. I feel like Ive been ripped off because of this and nothing else.. I mean the first two took much longer to complete.. thought the ending I first got (control) was hilarious I left joker on an alien…
Hey, What you are asking is not going to be answered with a straight answer. This totally up to you. Think about the scope of the project. Will the modular pieces be reused for another building? If you are building one level and the house is going to be the only focus of the level, go nuts. Divide up walls, floor pieces,…
No, they won't. It's annoying but there isn't much that can be done about it. If you remove an edge loop, Blender will seemingly obliterate that same edge loop in the UV island. There are ways around it though, if you go to your 3D view port and click on the 'Mesh' menu, enable 'Auto Merging' (Should be at the top). Then…
just wait a few weeks.... it gets worse. i'm waiting on robotics atm ... about 17days left lol. saving up crystal atm to buy it when i can. currently i'm upgrading all my warehouses so that i can keep upgrading my town halls. can't hold enough mats lol. i've got 3 lvl 16 towns and one that is about 12 hours from 17. also…
it's pretty easy to code this with tangent-space normal maps. basic concept: save every pixel in to a 2D Array with it's current R and G (and B) Value (B will not change). R and G convert to a vector of 3 dimensions (while only 2 have a value, which is x for red and y for green and z is defined as following) with angle in…
Hey Chris, You ought to try taking your hipoly as it is, then merge it instead of submerging each subdivided brick into the core mesh. So that its all a solid connected mesh or as near as. Then you can take it into Zbrush, still rely on the symmetry modifier in there so you can retain some texture optmization later when…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…
Hey everyone, I just wanted to share this here since the unity forum doesn't seem to be the place for any specific art tips and critiques. I've been working on this project to finally add something to my portfolio but I figured I'd get some tips on improvements in its current state if possible. I was going to use unreal…
Learn the basics of whatever discipline best suits you. Many of these questions are easier to answer yourself once you have competence in programming, producing art, game design, etc. Are you playing the role of a producer or lead designer and plan on hiring a production team to work from your design document? If so, focus…