+1 I friggin' hate that shit. And it's not just on official movie and video game stuff either... I've seen this crap used on the official sites of video game companies, too. Like, when I'm looking to check job oppurtunities and more about companies and whatnot. Has anyone ever gone to the official Rockstar site? GOD, that…
In my personal view, CGSociety /CGTalk sank because of; * unhealthy favoritism for Autodesk products. * News you got fresher and more broad (software wise) and more "concentrated" (deeper knowledge) from other sites. * no changes done to the forum layout to favor art creation and showcase. Majority of forum layouts look…
Thanks again Luge, i dropped down the right side and started adding in that little area to start framing the ship a bit more. It still feels very busy though right now. Everything is far from finished but i'm feeling happier about the general layout now. The beachy are is going to be turned into a small hill now. Anymore…
I've textured my teacher's train model and so far I'm not quite satisfied with the outcome of the texture. Here is UVW Map that I've unwrapped out of my teacher's model. This UVW map is rendered @ 2048 by 2048; the green part of the 3d model is in the middle section on the left side of the UVW map. This model is based on…
Hello. I'm in trouble in below image... I just activate symmetry and radialcount '8' and draw on my ring surface. It works out different drawing size totally... Help me out. !! cf1. It's same in standard drawing with masking cf2. If i did Draw size up, It works correctly. But, in Small size it didn't
Hey folks, Still nothing really that interesting to post, just thought I'd run my new site layout and design past you all to see what people think. http://www.greveson.co.uk/temp/ All hand-written in PHP and CSS, I've also set it up to allow different styles if you pass a "style" parameter to the link so I can quickly…
But I thought they only use it for authoring? It still ends up being down sampled to 8 bit by the RC upon export with Crytiff, right? I mean, the presentation even shows their Normal map compression side by side with the ground truth 16bit normals: From what I read, 3dc will compress the texture's better if you give a…
Just as a side note - regarding portfolio & indie projects I am working on one myself (we are at the absolute start), so here some things you should concider: 1. Game comes first - there are compromizes to be made and if the whole project has to have a solid quality, don't expect your portfolio to get the love - triangle…
Xaltar, that answer my question exactly mate~! thank you so much~! Im sorry to be so new to Zbursh/ maya, Ill try to get better at the technical side of things~ since my model is a character, I'll use 2 maps and try it out.
The reference seems more grounded in reality than your textures. I'd expect most of the plywood to be the same size and rectangular just offset with maybe some patches. Ramps like this are made with plywood for the sides as well, but the wear should be very different. The wear also changes on these ramps from flat to…