I mean, most of my forward movement has been done over the course of this thread. So it's been a couple of years now I believe. I have a couple of anatomy books but my favorite one is 'artistic anatomy' by Dr. Paul Richer, but I've seen lists of anatomy books on this site (general discussion threads I believe) whose books…
I'm a programmer, and I've done freelance work in the past. A lot of your questions come down to negotiation with the programmer themselves. There's no hard and fast rule about how these things work - the only strict advice I can give is to get everything down on paper and 'official' before agreeing to start. Be as…
MonoGame's currently pretty broken on Mac too... been struggling with it for about a week without much actual progress. I also suggest Unity and C#. If you're still interested in XNA though there's: http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-xna/ EDIT: There's also the .net binding for SFML2 if you want…
gamedevmap.com is pretty good for figuring this stuff out - it's not super uptodate or anything, but it helps. The only FL studio I'm aware of off the top of my head is EA Tiburon, which is their Madden/Tiger Woods/other sports games mill. You'll churn a lot of titles but it's hard deadlines on every project and a lot of…
I agree with what was said about our Unis. In my experience they're awful. Designed more to lure in students and less on providing the necessary skills. I know its hard as hell trying to make it in Australia. My first job was overseas and my current one is working remotely for a small studio. I'd recommend trying to do…
Seraphinn: Nowadays I usually ask my friends if they can provide me with some rough character sketches which I then take my own spin to and try out different stuff : ) The sketch for the latest character can be found here. Ssquir33: I'm glad I could assist you : ) GameDevGoro: Cheers thanks man : ) I'll grind till I…
Hi Grimmstrom Your scene looks very solid. Nice composition. I have just one question to you regarding this scene. Did you intend to create the lowpolys first and then in a later stage you create the highPolys with all their bakes etc? Im very new to gameDevelopment so i dont know. Cheers Joel
That windows programming book has very little that's actually required for directx programming. I can say this with certainty since I am coding a program in win32 and directx. All that book will teach you is how to create a win32 application. If your application is not a game engine and an actual application, then there's…
Upper right corner, there's a Download link. http://gamedeveloper.texterity.com/7cad783702c3ccb5ec9bccbed8fc0ffc/4e1e4916/gamedeveloper/fall2011cg/data/gamedeveloper201107CG-dl.pdf