Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
UPDATE - MAY 1st 2015 Today I finished the second big scene of my movie and started right away with the third scene. The prgress I make is good. I am in time scedule. But in this little update I just want to talk a bit about light - a torchlight. First, I show you a short clip, so you can watch my torchlight in action ...…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
Alright, I think I'm 95% done with this! It's starting to look great and I'm proud of it so far. I have decided since I was unhappy with what I found for the angel and devil glass texture, I have decided to just go the extra mile and repaint it from scratch completely in Photoshop with my Wacom tablet. I can say I am very…
Ahh good points Rollin, some are easier to fix than others but all are great finds. Thanks! 1) I kind of had plans for that hole, It was another doorway that improved the flow, but caused portal issues. I had kind of forgotten about it, so thanks! I'll be sure to remove it. 2) Ha... opps. 3) Looks like more custom props to…
The last thing he truly felt, he thought, was the sharp pang of freezing seawater on his tongue. Unremarkable for a sailor, perhaps, but it was all he had. Even now. Oceanwater, grimy and dark and relentless, choked him on all sides. And not a drop to drink. A glimmer of scales. Funny how the damn things flickered around…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
Hey Shyrakon, First of all, thanks for posting. It's good to see new artists joining the forum and requesting critique :) Also, what kind of role are you going for? The portfolio looks predominantly environment art, but has aspirations of programmer and character art too. May be worth streamlining your work to only the…
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
LoL Anim Rules: - Cannot move and use ability/attacks. - Attacks must come out quickly to be responsive; so back-load your anims (short anticipation, long follow-through/settle). You can indulge longer follow-through/settle because the attacks would be cancel-able in-game during the settle or return-to-idle. - Strong…