Great job so far man, the materials on the armor and bone stuff are reading really well! There are a couple of things with the anatomy that are bothering me tho. -The rib cage area, I guess thats what its suppose to be (area above the abs in a half circle)... That just looks strange and off to me. I would smooth that out…
@Getsu Thank you for the kind words, there's still much to improve. I realized that the point of this contest is to make the character fit in the stylized world of LoL, so i need to make all of those detail read-able from a bit far. Well, since its a bit relevant, last few days, i've been trying to practice on sculpting…
No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
This looks like it was a lot of fun! I have a couple of comments: - The cylindrical gears on legs ("knee?!") looks a little flat. They could use some value and color changes to help give them depth. Different metals, etc. - The damage seems generally small scale. I think some larger wear and tear, especially on the feet…
To be fair didn't Oblivion have a random face generator kind of like face-gen? I'm not sure a team of artist where behind each and every face, but general textures and meshes that where deformed by the engine? For the large ammount of rabble anyway. The best artist in the world can't fix something that is done to his/her…
Hello everyone. I'm baking my AO for my character, it renders the high poly ao where I want it to be black. I have shoulder armor covering a piece of my character's arm. I want it to occlude the arm part, but instead it's baking the surface ao for the shoulder piece directly onto the arm. You can see it in the top left of…
What reference are you using? There are a few things that look like they could do with fixing on the mesh that jump out at me. His neck is Totally the wrong shape, in your model its a weird cone shape tapering up the head. in reality its made up around 3 major volumes, the sternomastoid coming up from the clavicles,…
Thanks for the constructive feedback, I have been struggling with making the character feel grounded. I think you made some grounded points. The character has been developed out of doodling around in Zbrush. I started out with the head and did the body for anatomy practice. From there I liked the sketch and wanted to work…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
I've always loved armadillos and pangolins, so I bring polycount this concept. I am going to model a robot that will be able to curl into a ball and roll around. This is my first project where I really want to stick to a conceptual workflow and adhere to the concept from start to finish. Forgive my drawing skills, though I…