Hey there ^^, I hope you can answere my questions :) Well Im right now in my 2nd Semester almost 3rd in the department of Game Art and now the time starts where it worrys me if I get a Job right after stepping out of my Study-time. well I don't want answers as to how I do a demoreel or else because about that I can annoy…
Hello ! Following my topic in Technical Talk, I did my first steps with normal maps. I first modeled the low poly version of a chess piece : the Knight. And then I imported it in ZBrush for my first real sculpt. However I did some mistakes so I was obligated to remade it... I tried to use ZMapper but the result is strange,…
A high school friend asked me if I could model the Tardis from Dr. Who - no problem. But when I compare my work to some of the work I see in places like this, I feel like a beginner. What can I do to step up my game? I want to get better at modeling, what should I be focusing on? I modeled this in the student version of…
I watching a tutorial about making a child 3ds max . http://www.cgarena.com/freestuff/tutorials/max/young-girl/girl2.html I dont know this Step : ((For the skin I used mental ray SSS shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.)) How i create Diffuse , Epidermal Map, Bump map…
That thread is about Editable Poly, or the Graphite Tools in the ribbon. Totally different from UVW Unwrap's Edit UVs window, which has buttons in the bottom toolbar. Are you using those buttons? I think a step by step is in order here. 1. Editable Poly model with a collapsed stack. 2. Exit sub-object mode. 3. Add a.UVW…
Hi there, we are looking for a skilled CAD / Step-File Prop Modeler for our prop-asset generation pipeline, in the initial project mostly indoor bathroom and kitchen props. We work inventor-based but any other solution (e.g. Rhino) is fine as we are very flexible. If you want to work in a young, international team with the…
Could you elaborate on the first image, specifically from step 2 to step 3? It looks like a rounded shape created with a bevel tool, but the gunstock seems to have different curvatures at the front and back — the curvature is larger at the rear and smaller at the front. I'm not sure which command to use for this, or is…
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
I tried baking a cut detail from a high poly source onto the low poly and around the corner of the object I got this stair-stepping effect when I tried to fix the skewing through Toolbags Skew feature. This is the geometry: Now I am thinking that the vertical edges are messing up the vertex normals? I managed to solve most…