Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.
Just check out the readme.txt that comes with it. Basically after you install, the scripts are in file->script->qSave. First one setup script, and the others export.
You could use this script http://paulneale.com/scripts/autoMaterial/autoMaterial.htm I found it when I was trying to write a script to do the same thing.
there is a small script error when exporting Smart Materials. Check script\script\funcLib\BaseFunctions.jsx line 9854 should be that way the rem of the section will work ^^
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
When I try to use the script, i have an error: # Error: line 1: NameError: file <maya console> line 1: name '__main__' is not defined #. Script is in the attachments. Who can help with this?
I built this script to help rigging artists make multiple attribute connections at a time. Demo: https://vimeo.com/199397317 Script download: https://www.dropbox.com/sh/ila22a8mj5gmkab/AABO6J69RqX_LxMMfF0N1c6Ma?dl=0
Full Page Edit: (Just to make it easier if this thread becomes huge) [ame=" http://www.youtube.com/watch?v=xajEw4s60nk"]Maya -Duplicating Objects Along Path - YouTube[/ame] I am almost finished with this script. The purpose of this script is to try to ease the pain that other similar scripts put you through when…
u need to put the .mel files into the Maya script folder then call it or, just add SimplePipe; at the end of the script like this: ---------------------------------------------- window -edit -h 200 -w 265 $window; showWindow $window; } <-- the end of Simple Pipe script SimplePipe; --------------------------------