making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Update: Toying with the head: Getting somewhere on the max armor. Update: Update: I think I'm just about done with the sculpt. Maybe a few changes here and there, and then I'm going to go on to the max hard surface. Hey guys! This is my first time posting my work here, so I'm a bit nervous cause of all the awesome stuff…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hey guys, Im having big trauma. I cant get the vert lighting in Maya to look the way I want it to. Im trying to bake lights into the verts. So I get my lighting exactly the way I want it, then I go to edit poly/colors/prelight(maya software) and It looks like butt when it finishes baking. Ive tried the prelight(mentalray)…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
I am having horrible problems with my lighting. My aim is to light the room with a primary light through the windows and then have a few secondary lights on the inside. - I keep getting these bsp surfaces that are not lit correctly. - I have my bsp lightmass resoultion set to 1 - My wall thickness is 1pt - using 24-bit. -…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
https://www.youtube.com/watch?v=oMbh-9BJHL0 Released: https://www.assetstore.unity3d.com/en/#!/content/74702 This package will help you to make cave environment with lot of prefabs. Besides they were built as modules, so it is easier to use. Conbine the modular meshes as like you want. Hello guys, I'm working on this…