Yeah your right. My subscription is pretty old so I don't have the latest models, but I do have a few bulky bodybuilders vs scrawny builds. But definitely not enough. And just today I realised most of the women aren't very attractive, which means you got to do a lot of restructuring of the faces before they're usable.…
Interesting watch, thanks for posting :) I definitely think that properly portraying diversity in video games is something that should be improved the bigger and more mature the industry gets. But it's definitely something that won't come easy. Especially when publishers need to consider their audience and keeping their…
[ QUOTE ] now let's all go masturbate. [/ QUOTE ] Smartest thing I've heard all day! Ok. I understand what you meant. Wait, but aren't breasts a butt for the front? To be seen in missionary position, while the butt is seen from doggy position, like with monkeys? Used as a visual attractant, like the plume of a peacock? If…
A #commission work #zombie Hands made for #mechatronics and ready for #3dprint made with #zbrush and #render with #keyshot #3d #3dart #noia #realistic #museum #zombie #horrorart #Halloween #attraction #series #comics #fanart #prop #haunted #hauntedhouse #fantasy #horrormovies #monster #3dartist #3dprintable #anatomy
Ok its time for the inferior artists to pitch on the PA issue. Sometimes, creating an 'attractive or hot' is not an issue, but just another form of beauty that is being expressed. I.E. look at windrunner or qop, which are, each are in their own way considered "dota 2 hotties". No body ever objected at a qop set that…
@achilesian Same way you are going to find coder for mmorpg project maybe? What I would do is clean up design doc (if you already have suitable one) so that it is well-structured, is easy to understand and fast to read without going too much into details. Then reinforce it with some art - level mockups, concepts and…
You're getting bad advice in here. Nice personal touches to this, and for your portfolio, don't do portfolios like other people do, just about every artist out there is doing it wrong. They do not respect the rules of indexing, they know very little about how to have a successful and attractive site (not using 'attractive'…
Hey guys, I decided to go back and redo this model. I found that it lacked proper proportions and overall polish. I really want to make an attractive female character and I believe I haven't yet. It's partly an issue of experience and time constraints. Either way, school graudation is approaching (2 more weeks and I am…
This may be harsh but that chest armor looks completely abhorrent. And I don't say this as one of those fringe feminists who want to eradicate all "attractive" designs in games (ironically, I was debating this subject week long and defending artists right to do it) but the armor how would I say... it lacks rhythm. Like, it…
Heres the type of thing that attracts inexperienced artists: "We're making the most ambitious gaming experience ever created in the history of man" Heres the type of thing that attracts more experienced game artists: "We're making a small, simple game with some very cool gameplay mechanics. We don't need too much art, but…