a 3 dimensional array of consistently sized blocks is basically voxels for how you implement and interact with it, the engine doesnt have to "support" it as such rly
I have the following script that selects all the children of the selected object but only those with the namespace "*Control1" (shoulderControl1, fingerControl1 etc) // select all the children of the selected object select -hi ; // place all selected objects with a specific name into an array string $selected[ ] = `ls -sl…
Yeah...the .pos property is a reference. I is always updated with the current values. If you just store the .pos in an array, move the object and then try to restore the old position, the array will not have the old position stored, but the current one...you'll have to copy it. example: Pos = for o in selection collect…
i made 1 scale in max to start with, then working off the grid i arrayed them to the right so that the edges would touch, then did another array halfway down and halfway to the right to get the different rows. put a bend modifier on the entire thing. then i made a spline that sort of encompasses the shape of the dragons…
More videos here What's new list. Some goodies :) https://www.youtube.com/watch?v=kzcAlF44KIo https://cganimator.com/csarraymaker/ https://cganimator.com/3dsmax-array-sample-pack/
New one, a barrel. Just working on getting something rendered correctly -.- Working with Lattice and Array Modifier. Testing around with varius Modifieres :D