The wall looks almost totally weightless. You should have the character struggle a little bit before managing to push it forward(even thought it's a light push).
the way i do wireframe renders is clone the object, add a push modifier with a push value of .3 or less, then apply a standard material with the wireframe box checked
I'm creating an anime/stylized 3rd person action game with a focus on boss battles. I'm looking for an experienced 3D character animator who can create a stylish and impactful set of attack combos and skills for the player character. These animations will be used to finish prototyping the feel of combat and push the game…
The cloth isn't looking as polished as the rest of the character and I feel that with how stylized and pushed you've made the face, the cloth could get a similar level of push on those folds. Maybe give it a little if the leyendecker treatment.
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