The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use it). They basically shoved the Polypaint vertex colour information into the OBJ file as comments so "standard" OBJ importers…
Manatee Studios - http://www.manateestudios.com Manatee Studios is currently working on minigame demo for our MMO project, AfterMath. We are looking for more team members to help development along. Game Info Title: AfterMath Platform: PC Engine: CryENGINE 3 SDK Genre: FPS MMO Release Date: TBD Environment: Post viral…
Yes its possible to load to load a normal map into zbrush and see it on the low poly of the mesh (never said it was easy). I remember being shown this back in an older version by one of pixologic's own developers, theres also a video of it on youtube somewhere. I believe a plug-in was used (its been awhile). Also for…
Given that bugs may exist on peoples complaints here... Obviously it's not stopping industry artists from getting what needs done to be done. The way I see it, the industry will ever so evolve over the coming years, and there will probably come a time from then when these tools won't seem so obsolete and just for caddy…
I have to agree with you, it's not 'New' technology, but it is new for Zbrush. Pixologic have addressed something that the users have wanted "In Zbrush" for a long time. I believe the Sub-D has also been addressed in 4R7 going by the sneak peak videos. I have to agree that it does take alot of practice to smooth out the…
Hiya! 3DCoat I just bought a month or two ago...I have yet to actually "use it". Mostly got it to see the differences between it and ZBrush as far as working it into my every-changing pipeline. 3DCoat has a couple cool things that feel 'nice' that ZBrush doesn't (from what I remember; I remember one or two "Oh! Hey, that's…
Just want to give an update on that I have all the information I need from Pixologic regarding the transfer and just want to update a few things. First, as mentioned it is a single user license for Windows of 4R6, with all accumulative updates to follow for free as per Zbrush standards. From what I've gathered this license…
Not sure about environment art per se, but I think Michael Pavlovich's series (Intro to Zbrush - Part 1) on Youtube is best to get started with. He teaches all of what is required to sculpt a head. I think that should help you get started. Once you have those basics tackled, then you could look for specific project-based…
Do what you said with zspeheres or anything really (a sphere or whatever), grabbing and pulling the mesh into the shape you want and using dynamesh when you need to get even mesh resolution or want to merge things quickly, then when you have your form down, retopo in zbrush automatically with qremesher. Another way you…
Don't know if this is useful info for folks, but at my studio we're debating between committing to Mud or Z and one of the potentially deciding factors is that Autodesk is apparently very good about network licenses and Pixologic, for whatever reason is being very difficult about that. Any one else have trouble getting…