The debate on which works best for animation shouldn't really carry over to what works best for sculpting. You'd generally want to keep the base mesh as simple as you can so that you can quickly alter it while sculpting, and then go back and give it the topology for animation once it's done. If you're having trouble…
LOL that's awesome. Kinda unfair it's only 249 DPS, considering the Schaeffer's got to put this into Diablo 1 and 2 (the best paladin weapon in the 1.09 patch):
Developed by Cuneyt Ozdas, sold by Digimation for the way-overpriced $249 (and no longer supported!) http://www.cuneytozdas.com/software/3dsmax/#QuickDirt This method is free. http://wiki.polycount.com/AmbientOcclusionVertexColor More here. http://wiki.polycount.com/AmbientOcclusionMap