Gigapixel Gigapixel is only upscaling. so from 2k he get 4k photo for the source for scans that's all. Not to be overly jumpy on anything AI. But i get that people see AI and associate zero value to it
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…
@sacboi Yes, it is a hero asset. I didn't make any fancy math or think about the texel density taking in mind the big scene.But the average texel density in 2k is 6,05 px/cm and in 4k is 12,1 px/cm (I'm using Texel Density Checker 2 addon in blender). When I make the uv unwrap, after marking all the seams I globally unwrap…
Ugh, I hate this 4k push, I would rather watch gameplay in 1080p60 over 4k30. The focus on 4k feels more like following Sony's narrative in order to sell more PS4 Pros, HDR 4k TVs, and 4k Bluray. Still don't understand the need for 4k in the living room unless you have a 80in+ TV and there's still the lack of 4k content to…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Saying 4k maps make no sense in a 1080p environment is just not true. That may be in a hypothetical situation where an object using a 4k is just a plane with one side. But actual objects usually have 6 sides+, that would want that "1080p" resolution atleast. Best example is a planet in a space game. It may even want to…
yea, as the jump to 4k becomes more common texture sizes will defnitely go up next generation and 2k/4k maps will be more standard. but even on a 4k monitor, say you had a 4m wall piece in a hallway, you would have to put the entire wall right up to the camera to make use of the 4k map and 4k pixels of your output display.…