you might get the right eyes on this if you post this on technical talk. There is also a unity subforum there: http://www.polycount.com/forum/forumdisplay.php?f=43
Sci Fi cases for your game. Both of the models have unique sides and can be rotated in the scene to add variation. Crates has internal part modeled and textured. Perfect for 1st / 3rd person games. This pack includes everything pictured with all assets, maps, materials created in the Unity. Features: PBR textures 43 Meshes…
this is my latest project, a futuristic spaceship created using photoshop, max, and UDK i would appreciate any feedback or comments :) [IMG][/img]http://imageshack.us/f/43/spaceships.jpg/
An other weapon with 25 k triangles baked/rendered with marmoset and textured with SP 1 set of 4k maps Hope you like it ! https://www.artstation.com/artwork/EVwWze
Hey all! Started a new project, working on the concept by by Evgeniya Egorova. You can see more over at: https://www.artstation.com/contests/wild-west/challenges/43/submissions/30472
the 'nagel series' is pretty good. Some aren't useful for texturing (more for drawing). here's 'series 43' http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=49644
I thought it was an easy task but Its very difficult than I think. I have an object with 43 UDIM already textured and ready to go. But now for a production reason I need to transfer 43 UDIM texture into a single UDIM. I've tried the maya transfermaps and substance designer. Both arn't reading all of my texture to transfer.…