Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
Thanks for the reply Ben. This is unfortunately using the 2.5d sculpting, and doesn't work for sculpting on a plane like in my example. Perhaps there is no way currently to nicely create tileable normal maps (not using 2.5d). If no one has done this, maybe Mudbox has some solutions?
You should be able to see it if you enter 2.5d mode, it'll be with the rest of the tools. Edit: Just to clarify: exit edit mode or enter projection master to drop the tool to the document, and in the tool palette click simplebrush to bring up all the 2.5d brushes
I feel like there was a way to push back the entire canvas in 2.5d and i can't for the life of me remember how... Might not exist. But it'd be worth searching some zbrush 3 tuts I'd say. Or even Zb2(if that existed XD) Back when the program was primarily 2.5D.
Yeah, I've been using that as well, but don't quite know Zbrush's 2.5D sculpting mode well enough to get the sculpting results I want from 2.5D. I've got a 2:1 tesselated plane I'm sculpting on for this, since there are some deep depressions and crevices I wanted to capture in the normal.
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
The quality of that video is pretty bad, its hard to tell if the gizmo is actually highlighting the vert or if you're grabbing an axis. If you hover over the center of the gizmo it should unhighlight all of the axis and put a little circle around the vert, then you click and can drag it around. Which is the core difference…
I might be reading the question wrong, i haven't in over 24 hours so its quite possible. But it looks like you either have to save that as a sub tool and drop it to 2.5d and make it tile that way. Or you can use layer offset? but i think that might only effect 2.5d as well Layer>offset x/y
The quixel megascans that come with TB2 tile so it would seem it's the former. But if you're seeing your maps tile in photoshop (filter>other>offset) but not in TB2 then I guess something weird is happening. If by some slim chance you're using Zbrush's 2.5d canvas, don't press 'bake' for the 2.5d layers; that one has…
@Robbyh: Thanks. glad to hear it. :D @synergy: thank you. and i cringe at the thought of working in 2.5d (using tilde to place). Ive done it in the past and it does work great, but i just hate working in 2.5d. thats a real easy way to it if you want to bang out a texture real quick, but lately i just tend to prefer making…