Maybe try this, saw it the other day.. https://forums.unrealengine.com/unreal-engine/events/105795-training-stream-spline-importing-w-alan-noon-jan-10th-live-from-epic-hq/page2
What'd you use to import/export from blender -> zbrush? Either way, as Alex said, it seems to be 1:10th the size (90% scaled down?), so try scaling it up about 900% :)
Here is an update on mine from today's stream. I'll be away on holiday till the 10th also so be back in time to update this. I'll be around to give feedback when I got some also.
If you guys are wondering whether you can use this version of MODO for another games, here is something Brad Peebler (MODO Dev) said on the Foundry forums: It will be released on December 10th (Today) and will cost $149.
http://www.onlocationvacations.com/2011/07/16/the-dark-knight-rises-filming-locations-in-pittsburgh-august-10th-20th/ this was sent out across town the other day.... I plan on photobombing every scene now
I tend to use cm for personal work and decimetres for work stuff - 1/10th scale seems work work well for capital ship size objects. 800 metres in-engine is excessive, 80 is doable.
A Little project I really wanted to do. 9th and 10th Doctor's Sonic Screwdriver. Was incredibly fun texturing and modeling this asset. If you guys have any criticism, tip, or comments please post them. I would love to push this piece even further.
Prompt 12: Small Eggs were on my list for the 10th prompt but I ended up making a mattress material instead. I figured today's prompt would be a perfect time to give them a crack! 😂
In their opening weekend they were high in the global sales charts (behind Bf1942 and it's expansion, and The Sims). I don't think they flopped; recently Homeworld had its 10th anniversary and has sold 500,000 units to date, as an example.
I know this is kind of an old thread... or well.. pretty damn old, but the Mafia II Demo is out on Tuesday, the 10th, for PC, 360 and PS3!!! Then only 2 more weeks till the full game :D Fuuuuuuuuuuuuuuuuuuuuu