regarding the Bite/infection discussion : I think they're pushing aside the "bite from zombie > become zombie" concept. It seems to me that the reason chopping off the leg would help and the reason that they're checking for scratches is infection. The only way to become a zombie is to die - and the bites/scratches are kind…
Hey. I have some friends who have just started a business, one of who i was going to uni with who I'm going to call John for the purpose of confidentiality. The other guy (who can be called Hank) is still completing a business degree. Me and my other friend (who can be called Jason) are working for them in a client…
I never understood the reasoning of some "artist users" that AI is sooooo helpful.. there might be some improvements in some tools using some cleverness.. (or using AI in some other areas than art) but what we see (in the arts domain) is mostly those "artists users" who do some things quickly but also totally fail on some…
You're welcome Anthony. The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :) But imagine now your…
Thanks a lot warrenM but i think i have enjoed a very good parental home education. So i think i don't need your advocating about civil tone. I'm a very simple person and i don't like to offend people but i like to discuss especially when it comes to injustice like here. @fearian, Of course i'm speculative about megascans,…
Kind of hard to tell what's going on in your screenshot but I'll give some general advice. Separate wall meshes are nice if you made it as a tile-able/modular mesh set, as you can keep reusing a few assets to create rooms quickly vs having to make unique content for everything. One thing to keep in mind though is your draw…
well i have an i7 2600k and it seems to be very fast in realflow i can simulate 200 frames of a pretty "intense" 1000000 particle simulation in about an hour and the time to mesh it is about half that depending on the final quality you are going for. and if that still aint quick enough you can get one of the new lga 2011…