Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense.Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
i am not hip to the new stuff and use what works, however if i had to try to say anything i'd like its:dislike not being able to see live previews for any and every map so some sort of live update window to see the results or get to play with results to "test" looks and experiment with things, perhaps even (if it is not…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
https://www.artstation.com/artwork/Jrmlaa Updated! I got a good push from a critique. Its become a regular thing for me to remake everything at least once after uploading. B) I think you have a much better idea now of what it is made out of, plus better render renders. B)
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
i like to update this thread :p https://www.youtube.com/watch?v=WmfBmORTtBU here's a whole album seems to have just released:https://www.youtube.com/watch?v=v4P7yqv2QfE&list=RDDnpL-TtLQgI&index=2 https://www.youtube.com/watch?v=edZixmxRyWU https://www.youtube.com/watch?v=97LoX8iodGc
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…