This is what i get: Units work in conjunction with the export scale. At scale 1 (default) , when hitting unify, zbrush resize the model so it fits 2 units. We'll consider the unify size is optimal for zbrush tools. Sample characters are at 8 units, so let's consider, something between 1 to 10 units is still a decent size…
PORTAL TONIGHT BITCHES!! Am I the only one who doesn't give too shits about TF2? Ep2 looks rad, but most of all I want Portal! Mind-bending adventures through a fucked-up lab run by psychotic monkeys that have an obsession with cake. These forums could use a spoiler tag. Please? (Or an upgrade to something like phpbb3...…
Hi, I am looking for a talented artist (or a team) for produce a low-poly modular fantasy character kit. I am an indie flash game developer, those are the games we made : http://www.qigames.com/freesitecontent.php This project is for a multi-platform game flash/facebook/iOS/Android I am working on. Just to give you an…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
Yo dowg ! I heard you liked 8-bit and nostalgia. So we put 8-bit in your nostalgia so you can fell nostalgic while listening to music. http://www.redbull.com/tr/tr/music/stories/1331676389161/red-bull-music-academy-diggin-in-the-carts
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
Bit Trap Studios, Inc. is currently seeking a talented environmental artist to develop stylized architectural sets and props for an online cooperative RPG. The ideal candidate will be able to demonstrate their experience in developing real-time environmental models using 3DStudioMax or Maya. Rigging/animation experience is…
@Stahlberg Cool to see it lit :+1: I think the Ropes could be tied a bit tighter, as currently they look a bit floaty/loose. Perhaps have them intersect some with the wood. And perhaps the pumpkins could be pushed a little more inside the box. Keep it up! @klamante Thanks, much appreciated! Looking forward to see what…
You could simply apply the source photo to a plane, cut in the the needed topology using the Knife tool and leveraging Preserve UVs on/off ("Correct Face Atttributes" in Blender) to match details ; removing the background ; then straightening things as needed. And then of course capturing the result to get the needed…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…