It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
Well, I genuinely think that fantastic games can be made by cleverly embracing these limitations. I mean, how fun must it have been to work on BoltGun or that Iron Fury sequel ! And I can't help but imagine the dreadful atmosphere in teams where gEnErAtIvE aRtIfiCiAl iNtElLiGeNcE has been embraced, by contrast. No possible…
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
Work in progress: Attempting to create an OC Character. I mostly just want to make sure that there isn't anything out of proportion. Still wish washy on whether or not I should go a male or female route. I am leaning more towards female. Would love being raked over the coals on how I can improve the shape. The image…
@Ruz you can never tell, that is true. It really depends on their line of questioning and how they act around you. So the one that I had was pretty much "Fishing" one of types of scams. I am not sure if it is common in game dev industry.
Thanks everyone. @ MeintevdS : Thanks. Nah I am working in that subdevision level. However I did start out with Z-Spheres and I make a heap of changes on the lowest subevision. Right on about the back. I quickly threw them in and never went back to them. I am waiting till I do a quick re topo before I worry about those…
I wish this were the case for me. Its all about saving draw calls. As for splitting up the geometry to add the tiling in the middle with the dirt corner, there are a couple things you can do. 1. First of all, the method of splitting geometry is perfectly ok to do. Texture space is a lot more expensive than a few verts.…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…