Assuming you have a base wall that you then want to be able to show dirt and damage in some areas, you'll just built both shader chains in the UDK shader editor, then select which one is displayed by some form of mask. The masking behavior is most easily carried out with a lerp node. You'll need one per material channel…
Only a back view today as this is all I worked on. Spent most of my time today researching armadillo anatomy and how shelled creatures can have their shells damaged. What I finally decided to go with is that Moto follows armadillo anatomy in that the scales are lying on top of bone. However, for Moto, the bone is quite…
Hey man, pretty good job so far, here s my crit: -Pants are the weakest area now, as it goes towards the shoes it becomes worse and worse you probably need to move some volumes around there and not just polish. -Add some weathering to the clothes, probably you have it on your mind already. -Since the area near his left ear…
I allready used some photo overlays, (scratch and dirt) the problem with the damage and scatches are that there aren't much good reference picture for this gun. The revolver material is not bare metal. The parts of the revolver have a threatment wich is pretty longwearing. Also none of the parts have materials wich are…
Anyone letting his rifle rust, is an idiot. You wouldnt do this. Somali Pirates and what not savages do this. Then, most of their "rusty" ak´s like the one pictured cant fire anymore.. You are taught to keep your rifle meticulously clean, so its servicable. Unless you´re doing some hobo-postapocalyptic-crap-gun, keep rust…
Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…
Worst case senario is that if they run out of liquid then the pump would seize and the cooling system would fail. You would then have to get a new pump, drain the system, replace the pump and refill. The pumps are not designed to run with any air in the system, so just try to keep it topped up. I used to check mine every…
Looking pretty good. It's probably even good enough as is. The first daylight scene looks awesome. If I had to say what you could do to improve it, I'd say push matching the inspiration as much as possible. Really get that dirt, rust and general damage popping. One thing I noticed is that room in the original is so dirty…
Zbrush doesn't exclude photoshop as far as I know, zbrush is mostly used to sculpt out a high poly (like a really complex tree, or stones with damage, or whatever...) You still can push that a lot with great texturing skills (in photoshop). So I'd recommend you to try both... do some oldschool textures, and some with only…
two options come to mind that you could try out before jumping from a bridge: - there's a software called easyrecovery by ontrack, that does a very good job of rescuing data even from physically damaged drives. they probably still have the downloadable eval version - you could try some linux bootable cd distro and see if…