Since I've been so successful finding grade A help here before.... I'm back :D Still working on this script which is almost done. However I'm having more trouble. What I'm trying to do it; * snapshot all the meshes in an array to a new single mesh. (tempMesh) * determine the centre point on x and y - store these *…
John: The way I implement that AO curtain use it in The Secret World (even Rango & FarCry 2), I applied them into a 'multiplicative blend mode', that way it's not sorting at all, or requires any Z-buffering or lighting. Also you can colour it reddish-brown so it multiplies more of a fleshier colour. Similarly with the…
I'm unfamiliar with starting a character in Z Brush - personally i just build a low poly model in Maya and export to Z brush and sculpt away. ANYWAY, this is about your work, lol. The body is awesome but what really strikes me is how mannish the face is. Round off the jaw and cheeks, plump up those lips - raise them a…
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU
So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…
can someone help a maxscript newbie out? I've been trying to get a mashup of this align script and maiuu's weld to last on a hotkey with modkeys and I am stuck.macroScript flattentest2 category:"tools" toolTip:"flattentest2"( (function getModKey = ( local resultData = #none if ( (not keyboard.shiftPressed) and (not…
Even if i prerecord and animate Z position, later when i rotate object 45 degrees X my Z animation is wrong, it doesn't rotate around itself anymore - after i rotate object. I am desperate and feel very frustrated for not being able to do such mandatory task...I know i am doing something very wrong. But i don't know what.…
I've used 3ds Max to do this, but you have to be really careful with UV offsets or else it adds seams along the edges. Best way I found is to make a calibration cubemap, with text and names in it, in your origination app. Load it in your destination app to figure out the transforms you need to do. Then swap/flip the faces…
Whatever you do, DO NOT come up with a "range" like.... "I would like to make between $X - $Z." You just screwed yourself by saying you would work for peanuts, or maybe even just the shells of peanuts. No employer will pay you "$Z" if you already told them you would work for "$X" Come up with a solid figure like…
JordanW: That's probably coming from the Lens Blur using the Z-depth pass as the depth source. I think the fact that it's smoothly anti-aliased in the Z-depth pass means that the blur goes a bit wrong. I'm guessing you've done stuff like this before, do you have any tips on how to do good Depth of Field in postprocess?…