Hi my name is Brandon Le, I have been modeling for a little over a year, decided to make a polycount cause i figured there is still much more I need to learn, and I could find your guys advice very useful. Hopefully I can provide some good advice as well :) . My Work (some are collaborations)
I want to get some really realistic facial rigging going (eventually), but I was wondering if anyone knew how to achieve wrinkle maps for animated facial expressions in marmoset?
here is the concept that I want to make its a war mallet i'm gonna add a metal end for the handle (maybe in between) just to jazz the handle a little i'll also be adding some scratches and stuff i got my base highpoly, i'll take it into zbrush in a minute