"What's the atmosphere like?" I can only talk about the studios I've been to which now is up to three. In essence they were relaxed but it was also dependent on what state the project was in. It's always a little bit awkward being the new guy in the art-team, if nobody else does the first-move and greet you properly you…
**Quasi tangent/rant Warning** First: I think this is a failure of imagination and bigger-picture thinking. What is going on here has very little to do with America's "go-getter" attitude(which can only be a good thing, btw) and much more to do with an entitlement attitude, and the fact that we're all nothing more than…
Hi there! So, I didnt read everything here but I saw a trend and decided to give you my opinion. Sure, your teacher might require a few weird things for that portfolio assignment. Well if it is required for you to pass the class, go for it. But!! by all means make another website, and don't let the "oh it's good enough"…
I think you would be better served by focusing on producing more art to boost your portfolio if the goal is to eventually be paid for your skillset. The biggest mindset shift i think would help you is switch from looking to what you can take/get and focus on what you can give. Right now you are looking at an internship as…
I've been in a lead position for close to 3 years now, running the tech-artist team for Virtuos in Shanghai, and I had the same feelings when I started. First, trust in the abilities you already have, then you only have to "worry" about leadership. Essentially I sum up what I do as "enabling my team to do the best job…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
Good idea to mention the app you are working in. It helps give you better advice. Seems like in your first post you are worried by the roughness and fine detail of the skin when that should be your last concern at the moment. Looks like you are in zBrush using a dynamesh. There are loads of tutorials on yt that use this…
Probably the best thing for a beginner is to stick with Blender for now and pick up Maya a little bit later. If you're a student be sure to take advantage of the student licenses for Autodesk's programs. It's good to pick up a 2d program like Krita or Photoshop as well to do textures and sketches. If you're serious about…
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…
Hey weee, It honestly depends a lot on what your model is, how your constructing it, and what your final goal is. Let's assume you've started the model in ZBrush from a single poly sphere. Lets also assume your goal is to complete a single, highly detailed subtool for something like the sculpt of a persons head and your…