Wow this just keeps getting better =) The archway looks really good and more realistic now. I like the building at the end of the street, I can almost see vendor market style stalls down there. I'm not so sure they do that anymore but since you have a pull cart who's to say you can't have fish and veggie stalls =P Crits:…
It usually implies visual depth. 255 blue tends to be standard, as it gets darker the shading will get darker on the normalmap, gotta be careful though because it'll go right down to black shading in-game and it'll look rubbish
[ QUOTE ] I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029"…
I get this all the time. It varies from model to model but it always happens to me when my AO samples were set too high. My latest character didn't like the samples set at 128 so toning it down to 96 worked. Lame IMO because I'd like to set everything to 256 if I could.
lol poor dale! this technique really does breathe life into models, this head is only 308 polies with a 256x256 map (modelled from photos some years ago)
http://www.videohelp.com/dvdhacks.php?dvdplayer=apex+AD-1500&hits=50&Search=Search try that daz. and if thats no good then... http://www.codefreedvd.com/ i had about 250 dvd's from theuk with me when coming here to the states, no way i was giving them up!
Well, the animation engine doesn't really "interpolate" keyframes. They just store the position of every bones at 25fps. This system is quite good cpu-wise on a console (no real computation and interpolation), but isn't really meaning-full on PC. Also, this lead to those jigglings... MGS would be interesting and I already…
don't kill the spec of the blue, just lose the ambient. Artisticly, it's always better to work with nearly no ambient and use real lights to light most/everything. Ambient just washes out your scene. Ambient is good for making sure you don't have any true black areas, but your color should be in the 0-10 range of the 255…
WOW! Thats expensive! It would take you at least another 4 years of working in the industry to earn that back :D For that 80.000 dollar you could: - buy a plane ticket to my country(1.000) - rent a house for four years(20.000 ) - buy a decent car(10.000) - go to a better school(from what I can make up from the replies)…
Sounds like you're doing portfolio renders, right los? In that case, you might want to show you're familiar with vertex alpha, and also show a look consistent with the artifacts you get from vert-blending (those luverly linear gradients between verts). fyi, here's how RealityEngine does/did it...…