using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
Phoenix, I think using the bare amount of geo is the point of the exercise, it's about seeing how convincingly you can paint form without actually having any, like this. I agree about the AO though, especially on the second box. It's hard to judge the depth of the planks without any occlusion, also there's no difference in…
I can sculpt and animate, but I've never been good with color. Any suggestions on what I can do with this thing to bring it to life? I have a scale bump map that looks more like a plucked chicken, but it beats none at all. I also have some tones underlying the green, but the green is not permanent. Ideally I'd like…
Hello, it's my first post here, nice to meet you all Fighting procrastination with a small project. Inspired by assets from Dishonored: Death of the Outsider by Yannick Gombart - Plagued Spirit
@ john_warner hey man. thanks a lot.. great comments.. i have a plan to touch up my diffuse for now.. and forget the brodened details..from here on out i think i'll just work with my diffuse.. work on making the details precise.. the color shifts, values, the thumb print, etc.. and take my time with that until it's…
I'd take some images of painted surface and put them over the wood layer, probably 2 or more layers of different colored paint to really make it look worn and painted multiple times. First I'd marquee select each boards worth of wood and flip it so that the paint pattern doesn't continue from one board to the next. Then…
@Jessica Dinh and Mcejn: Thanks a ton for the crits and paint over :) I've incorporated some of the shadow variation in this latest version, I think it's added a nice variation to the bricks and makes them appear to be of various sizes and depth, I'll probably come back to this tomorrow and increase the shadows and depth a…
I disagree that there's a focal point or contrast problem- with a human face in the center of the image, people are going to jump to it and stay there. The amount of contrast between her and the light feels good to me. I might crisp up a couple more of the edges on/around her face though - especially with whatever is over…
If you're talking about walls and floors that are basically just planes /boxes or other simple geometry with a few verts added for painting there's not much point in lodding them. Lodding anything architectural with under a couple of hundred tris is of dubious value unless you can see a shit load of them at once.
I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…