I have such weird problem with udk's post processing and fog giving me artifacts I can disable it by using commands in console, but I want to keep it, I have no idea what causes this, once I opened UDK and everything was fine. I also use older version of udk, the new ones don't open for me.
Hi everybody! Been reading the forums for some time now but never posted anything so here it goes: Simple barrel created for exercise. Fire away with C&C
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
might want to look into http://boards.polycount.net/showthread.php?t=50588 its true that static geometry is less costly than animated characters, however in both cases it's a mix of both (vertex and pixel) costs affecting overall. Generally speaking, yes simple pixel shaders and more tris is possible these days. however…
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Few months ago I started this environment but then I realized it's too ambitious for my skills and the outcome would be quite different from what I had in my mind first. I have some vague idea how it's gonna look like if i am able to put it in UE4. This is my first post here and I'm not sure if it is allowed to post links…
The problem with this is that this isnt a poker tornoment. The main goal of people who compete I feel isnt to win the prizes at the end. It to compete with other artists, share in a sense of community and push themselfs to be better artists. Sure prizes are nice if you win but I just don't feel that people who are entering…
Hello all, This is my first post in this thread, so please go easy on me , Current character I am working on for my current game project. Main character Around 2100 polys ,fully rigged and textured...I need to work on my B.Boy Stances alot more. Well heres the charqacter, tell me what you think
Hey guys, this is my first post and probably the first time i am letting my work be critiqued by pros. This is a pic i imitated free hand but colored in my own way. please tell me what you think.