Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
If its someone just trolling open positions looking to insert themselves between you and the studio before you figure out there is an opening then you should probably pass. Also I think by law all open positions need to be advertised in one way or another so it wouldn't be too weird to see the position open but they are…
really great model.. very impressed when i first opened the page, but yeah, scrolled down and as others have said, the grass ruin it.. and i feel that the attachment of the "wings" are a bit weak? would it stand up against a storm? great modeling and texturing otherwise.. cheers
Edit: ran searches for 3do, ndo, and ddo, found the folder hidden in users/public. nvm my dumbness :P As it says in the title, i installed the Quixel suite using the Open Beta installer and ran it just after the install finished using the 'run now' prompt. in the process it opened PSCC and broke my pen flick panning…
Great day out at my home track for Friday's FP1 - FP2 sessions, 2026 Formula One season opener and must say that these new cars have slimmed down a bit since the FIA regulation changes were promulgated last year so quite a few teething problems teams have yet to sort out but hey from yer average petrol head's POV very very…
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
Might it not be just because the market isn't good? I'm in a similar situation to you, fleeing from a different but related area that also manages to be in worse shape than games, but afaik the games jobs market isn't healthy at the moment. You'll often see only senior openings, or not even senior openings yet all asking…
This is as far as i can go, i don't know what to do to match the first screenshot, it looks really different as mine. I use android samsung tab s9 fe with stylus pen