Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
This was a private project I did recently over 3 days. The idea behind it was to create my vision of an old shack where the character Link from the Zelda games, would be metaphorically living out his last remaining days. His old bed sits in the corner surrounded by his tokens from his quests over the years; swords,…
@lotet Thanks man! I was pretty far along after your feedback but I will definitely remember that next go around. :smile: Lots of life happened between the starting and finish line for this piece, but I did finish it! More shots are on my Artstation. Onward!
Hi mate. I picked your image and use perspective lines (rule of thirds) to change a little your composition. I dont know if you would like it but maybe can help you in someway or another. I changed the position of the entrance, i change the light position too, added a foreground on the left side and moved a little the…
So, completely started again with Castiel/Misha Collins. I definitely like this one a lot more than my previous attempt. Took your advice Steve and used side and front reference straight from the beginning. They dont line up properly but i found an inbetween.. this is only SubD2 so just blocking in muscle masses. Next hour…
i've been drawing again and now i came up with a head conecpt (i overpainted it in photoshop to define the lines better) i want to make him have really dark green hair and add a really muscled body to him. still working on the body concept. (maybe i will make a really muscled centaur with an axe or pike out of him, but i…
Hair is mushy. You should just separate it into seperate subtool chunks for cleaner lines and ends. What does your sculpt look like without the fresnel post processing?