Hey, I'm not participating or anything, but I'd just like to point out the hard surface prop has a glass or acrylic panel on top in case anyone else failed to spot it at first like I did. 😆 The crate is lighter on the inside due that panel shading, not wall material variation, and it's possible to see stylized diagonal…
Cut my modeling teeth on this one, when there wasn't much else to self learn from: Polygonal Modeling: Basic and Advanced Techniques - Authored by Mario Russo An example of his work - "The Gates Of Hell" EDIT: You might want to also check out our Sub Division Modeling thread sticky'd at the top of this page: How The F*#%…
Yeah, I think I've reached the end of my usefulness here. I tend to avoid MEL like the plague, and I don't have a copy of Maya at home, so I wouldn't be able to tinker with this. The only thing that I can offer is you should be using something like an else if or elif (not sure what the syntax is in MEL) to make sure that…
Stop using the redwax matcap to sculpt, let alone for presentation renders. It's really inaccurate as it highlights pinches as well as cavities, and so you loose the overall form. I sculpt in basic grey materials, a fan favorite presentation matcap is matcapGrey (on phone, can't check the name of it but it's pretty…