The albedo textures listed in that tutorial are merely examples, not absolute rules you need to follow. The albedo of a a surface type, like brick, will vary hugely depending on any number of factors, but especially the simple color of the brick. No you should not make the value of every brick texture match that chart. The…
From the looks of those sharp triangulated discolorations in other areas of your mesh (very center brick and a few other places), you might have decimated your bricks too much. If your HP has those weird, dark, stretched triangles in it, of course those details are going to bake into your LP. Sometimes Decimation Master…
Usually when making tiling textures, your low res "mesh" is just a single quad that's mapped to the 0-1 UV space, and you're baking down some high res mesh to get your baked data from. The classic example is a brick wall, where you're likely to have bricks that end outside of the bakeable space. In this case, you want to…
For one wooden boards cannot be nailed into concrete or brick without a nail gun, and there is already a steel door there, a typical solution is a paddlelock, or if they really wanted to seal a metal door off in a brick building for good, they would weld it shut around the trim or any method is more realistic than wooden…
i see you have adopted the gears of war pallete there. Grey, Brown and Grey, all you are missing is the blood. On a slightly more constructive note the textures tile okish. You can go too far with removing unique details but i think you need to get rid of some of the really dark bricks on the brick section as i can see the…
nickcomeau: thanks man! s1dk: Thanks! the arch is 2 different textures. The bricks are on 1 texture because I made them strait so we can get some reuse out of them as trim pieces and such. The pillar base/center keystone is on another texture bounchfx: Thanks man! Well, from an art side there are only 2 enviro guys, myself…
I think it would help you to tone down the clouds, alot. I'm not too fond of the whole multiply technique myself. Try following the wood tutorial beezul linked. I use layers just for safety if I'm about to make a radical change to the texture and want a easy way to cop-out if it doesn't turn out well. I know it's hard…
Hey folks! Thanks for all the excellent feedback you gave during the process of making this piece. Now I consider it done -at least daytime version- and will move to other things (my portfolio needs a one year of work refresh!). Really, thank you for all the tips and tricks we shared along this topic, I feel like I've…
Looking like you've measured out the spaces very nicely! I'm curious how you accomplished this. Now I'm not sure exactly how far along you are--and therefore what you already have in the works--but the first things I noticed missing from the roof are: It also looks like the tiles were originally laid to be a uniform color,…
Thanks! We are glad that You like it. If we talk about bricks - yes good point! Unfortunately that's not so easy in UE4. Ofcourse you can use expensive planar reflections and everything is perfect(except 10FPS drop). For vizualization is not a problem at all but for us... we really want try to make scene game-ready. And…