there are a few ways of doing it. you can start with a larger texture and have and are in the center be the size of the final texture. then bring in parts of the texture into separate layers. then blend those layers together. you can use a layer mask or eraser to get rid of seams and stuff like that. change the flow…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
Hello everyone, I still have my hovercraft project I need to finish and I'm almost done with that one. But for a change I wanted to create something less big and time consuming, so I decided to create a couple of item sets for the KF2 Steam Workshop. At first I was going to make only one item set, but because the helmet…
Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…
Yes color them in the engine, I have change that, but weirdly idk why is showing up only in the foliage mesh of the plants and not the ones I do separately, idk what I did there x,D. Yeah I could do simpler plants but I also wanted to challenge myself a little more to learn speedtree for the assignment. For the…
I just specced out a faster setup for £900 on pcspecialist.co.uk Chassis & Display Optimus Series: 15.6" Matte Full HD LED Widescreen (1920x1080)Processor (CPU) Intel® Corei7 Quad Core Mobile Processor i7-4700MQ (2.40GHz) 6MB Memory (RAM) 16GB SAMSUNG 1600MHz SODIMM DDR3 MEMORY (2 x 8GB)Graphics Card NVIDIA® GeForce® GTX…
hey, i'm at a similar point where i need to get a new screen to do some work on but to mainly game and watch movies on. i'm currently using a Samsung LE26R41BDX: which is fine for games and movies but horrible for doing any thing graphics related due to the 1,366 x 768 res. i was going to get the dell 2709w as its alittle…
Your adding of sines with different periods is a good idea. Suggestions: Your main on,vs flicker period should have a ceil as sprunghunt mentions. This will effectively make the sine wave a square wave. On or off only. For the flickering behavior try: constantClamp[0-1](sin(3/x)*sin(5/(1-x)) (where X is 2*Frac(time * some…
The issue with bleeding comes from the texture filtering. Linear filters (standard texture filter) will consider the neighbors, which leads to the not-to-avoid one pixel bleed. But this bleed occurs on each mipmap-level. A simple example: 2x2 atlas of size 64x64 (each tile 32x32) All pixels at x or y position at the center…
I actually always have 'Use Axis Contraints' on. Which is probably why I tend to keep my gizmo off. I should point out I do a lot of work in front, left, top ortho viewports since I work a lot from autocad blueprints. By manually managing mine I mean exactly what you said, use (x) and keep it off, and just switch between x…