Thank you for the suggestion. I've updated the ZIP file with an updated Readme file. It now explains how to install the Copper mod and the map in more detail and how to launch everything with a custom shortcut.
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense.Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
i am not hip to the new stuff and use what works, however if i had to try to say anything i'd like its:dislike not being able to see live previews for any and every map so some sort of live update window to see the results or get to play with results to "test" looks and experiment with things, perhaps even (if it is not…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.