Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi everyone, Here are some of the changes I’ve made so far: * I added color variation to the plants and included the ability to change their colors using tints. * I redesigned the tree shapes and updated the moss, as those were the most noticeably in need of improvement. * I also started stylizing the flowers in the scene…
Cool story & its inspiring me to want to do something similar, though i have enough lined up as it is.However, the enthusiastic effort is oozing from your update & is definitely coming across for me. I like how he's using the skin of fallen zergs as a "cover", if you haven't check out some of the riddick movies when he…
Thank you for the suggestion. I've updated the ZIP file with an updated Readme file. It now explains how to install the Copper mod and the map in more detail and how to launch everything with a custom shortcut.
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
https://www.artstation.com/artwork/Jrmlaa Updated! I got a good push from a critique. Its become a regular thing for me to remake everything at least once after uploading. B) I think you have a much better idea now of what it is made out of, plus better render renders. B)
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense.Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…