This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
I've had to churn this project out pretty quickly so have had my head down today to get some progress under my belt. Here are all my assets textured and in Unreal Engine 4 (Unlit), My final layout of the scene (Unlit) and a fully lit screenshot from the same angle as the concept art. I will be doing a fly through for the…
Dropping another update here for this project as I've progressed more and would like feedback as it's starting to look closer to finalized. Made a few test renders after building up the foliage, tweaking some post process values to saturate the scene more and added in a simple snow falling niagara particle system. Added a…
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
I would keep working on the face, the lip seems feline, unless that was intentional. Keep sculpting the flesh around the eyes. Eyebrows could be bigger. Steady progress is solid progress, good luck Melomad
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Ancient god216 triangles, texture size 256pxModel I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.