Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. At the present moment Art-Studio has taken part in more than 15 large-scale game projects. Our services http://www.art-std.com/home.htm Portfolio http://www.art-std.com/portfolio.htm Wide experience on manufacture of…
It's not a massive leap to derive diffuse/specular/roughness values etc. - I saw an ML paper a couple of years ago that was able to derive pbr valid materials from photos etc. so it's just a case of refocusing that effort. I think this sort of thing is going to hit outsource providers and those working on shovelware first…
Wait what. We used a mouse in 3dstudio DOS. IIRC we had to do some goofy trickery with DOS memory and crap. Anyhow I started in whatever version was there in late 1991. Most memorable was moving our pipeline to the first version of Max, from DOS, and doing it mid-project, while outsourcing for Westwood on Blade Runner.…
I big studios ther are a lot of layout artists they never do any modeling. On open world games maybe there are more layout artists than modelers. Specially if the assets are outsourced. And there are substance designer only artists too. I know some layout artists they never opened maya or zbrush in the last 10 years they…
sorry, after looking more into it, I found out that the Franklin Mint in Philly is the only mint that actually does engraving and sculpting for the coins, I think the rest are just for production of the coins. But when I visited they did mention they do outsourcing work using this program I think…
Oh yes! I believe I heard about the first generation of this tool. I sounds fucking insane! I wonder what it will add for organic textures/shaders. The only job this would kill would be outsourcing I guess. Or, if it fits you pipeline, it just frees up artists to give more polish to there shit! I'm excited!
there is always studios in shanghai or singapore, lots of game art outsourcing studios or even big inhouse places like ubisoft. Getting to the US or canada is going to be a lot easier if you have some actual production experience under your belt, both in terms of getting a work visa, and companies being interested in…
I remember, back when a mod team was 5 or 6 people and the art work was done in a month or 2. Times change, man :) Artwork takes a lot more energy these days... and these days, energy = $. Why would I help a mod team for free and love it when I could outsource my skillset for money and still love it?
Speaking of specialization, I'm seeing a lot of kids coming out that do sweet bakes with photorealistic textures but can't paint at all. Hand painted work is practically the whole MMO and mobile gaming market. I'd hazard to guess that's half or more of all the jobs out there, since MMO's have armies of in house and…
I updated my portfolio with a couple of new prop models. I made then in like 12 hours each from a concept that was delivered to me, as part of a test requested by an outsourcing company that I got to know through a post in the polycount.com forums I made them in zbrush, sculpted, and textured them in photoshop. This is the…