remove the character. it stands out far too much and is not as well done as the other pieces. you are only as good as your weakest piece in your folio, and this is the weakest link. yes you did it for DW, and yes it was the lowpoly mmo pre-dom war comp, but it shadows the quality of the rest of your work and that is…
Some feedback - I'll try not to sound like a perfectionistic, nagging old hag: The UV layout could've been optimised by quite a lot actually. Check the picture here: http://img801.imageshack.us/img801/6889/e00c.jpg The yellow, orange, magenta and rose shells are identical pairs, and thus should be flipped/mirrored and…
I just tackled this problem myself recently. Its kind of a pain in the ass. There is a very good reason that vertex color is not stored in the same place as vertex geometry. This is because a single vertex can have multiple colors, the same way that a single vertex can have multiple UV map coordinates. For example, in your…
Precise terrain is hard... The closest I've come to this is painting a high bit depth displacement texture in Photoshop and Mudbox. The texture needs to be a high bit depth to avoid stair stepping artifacts. I ended up working from large forms down to smaller details. All the while testing the displacement texture on the…
Well everyone's critiqued your website, and I don't have much more to add. Just a couple quick comments on your work, however. GRAPHICS Suitable display font style for headings but there is no cohesive alignment within the piece. Some pages have center alignment, others are left aligned, pictures are helter-skelter in…
yeah, I think I was just so frustrated at the time I think I went out on a search for help kinda knowing that it was my crappy topology and looking for help mostly on that end of things. The normals were generated in xN via lowpoly cage out of topogun/maya and highpoly meshes out of zbrush. This actually helped me a bit, I…
Thanks for the comments everyone! I think I'll call her finished for now, though. I already put her in the layout of my emergency portfolio: http://www.wayuki.nl/portfolio/ I'd rather fix up the other textures first and make some new stuff as well. It's rather barebones (read: crappy) ATM. It's also a very weird mix of…
Hey Man! I'm glad you finally got the chance to finish this off, but my main concern is that the level and assets feel rushed as most of the assets and layout of the level are not very pleasing on the eyes. This looks like it is due to the fact that there is no concept or final milestone in what you were trying to do…
some of your models are tight, some need work. I think your human characters lack decent shapes like that dude on his legs or the stargate dude near his arms. The skins need more contrast as well. Those chainmail arms are a big no-no. Pasting such textures on a model always looks cheap. Paint a human arm on it so that you…
Someone hasn't played WoW or looked at most of Blizzards games. I think you did a great job at nailing the style and the concept, nice work. With a little bit of polish I'd think it came from Bliz. Crits: - The pixel density seems kind of skewed, I'm comparing the beard to the cloth straps. It wouldn't be too hard to do a…