Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
I'm pleased to see someone highlight this kind of thing, as I believe (even from my own experience) many can inadvertently fall into this trap. Also many studios have different cultures and approaches to time keeping and time management, with various things like 'core hours' and/or 'flexi-time' being used. And many people…
Regardless, since I was able to read your question before editing I will answer how I start, since I was complete noob unable to make most basic textures from scratch and now I can at least understand the process. 1. I crated base brick box, subdivided it and exported to zbrush. 2. In zbrush I just randomly sculpt edges…
Bloom in games isn't really based on any sort of physical or optical camera effect. It's a simple post process that works by creating a copy of the rendered frame, blurring it, and then adding it back on top (usually resulting in bright areas becoming brighter). Pior's example image is using a diffraction filter which…
Modo is great for modeling. Then I lean toward 3dsmax then maybe Maya. For animation it's the reverse. Modo still has quite a ways to go for animation but it's made a lot of great leaps in the last few releases. I hope they continue to focus on animation tools and not just catch up but leap frog ahead of the competition…
I have been experimenting a bit with the mixer brush in photoshop. If you set the mixer brush's settings to "dry, heavy load", enable "clean brush after release" and "load brush after stroke", you basically end up with a "tube brush". You basically paint with an image now. So unlike the Clone Stamp tool, the location of…
I originally voted for "I'd gladly pay a reasonable price" but after brad's comments, maybe "reasonable" is too vague... I don't think anything over $50 is "reasonable" for a model previewer. Efficiency/speed is the highest thing on my list (which I guess is the same thing as ease of use). Its the main reason I use…
I would hold off, and take a step back and really look at what you have. Right now, you are building everything unique and not really planning out the scene. This isn't (and shouldn't be treated as) a single asset. This is a scene assembled from multiple pieces. Taking everything into zbrush and just sculpting is going to…
Well honestly my Silo experience was extremely limited. I downloaded the trial, installed it, played with it for like 3 hours, then IIRC a big freelance job came in and I didn't have a chance to touch it again until after the trial had run out :( My impression of it was that it was a super fluid modeler very well suited to…
Lots of problems here and I don't want to type a 30 min analysis so I'll be quick and to the point and try not to sound like a bully: Resume page is awful. "-" hyphens are annoying, just get rid of them. Looks like your personal notes from a class with the hyphens. Its very spaced out and hard to read. I have to scroll a…